Portfolio — 2001 to 2017
Character animator and digital artist with 20+ years of experience crafting game assets, UI design, and motion for companies including Zynga, Backbone Entertainment, and The Learning Company. Known for expressive characters, meticulous sprite work, and a hand-crafted aesthetic across 2D and digital media.























Full character animation suite for five characters — Master Thief (main), Urchin, Police, Thug, and Stranger. Each character has complete walk, idle, fidget, melee (north/south), ranged attack, building entry/exit, and death states. The Urchin features three unique fidget animations: hat tip, look around, and whistle.
Master Thief








Urchin











Police · Thug · Stranger










PetVille: Oscars-themed clothing and costume set, Arcade Cabinet furniture, Explorer, Knights, Gladiator Costume and Statue, Winter Olympics, Illinois Bones & St. Patrick's Day Costume, Club Set, Brave New World concept art, Badges, Beach, Squirrel, and PET-PET Bonus Item. Zynga Poker: All In slider animation. CityVille Hometown: Level Up celebration fireworks animation and Level Up animation for iOS.











Wasabi Waiter: sushi plate concept art, app icon, sushi prep animation (profile/side view, Adobe Flash + Illustrator), HUD mockup with clock animation (Adobe Flash 6 + Illustrator 5.1), promo art, tutorial pop-ups, and in-game UI art. Knack.It landing page concept. Balloon Brigade: balloon concept art, UI settings assets (replay, sound, level select, play/pause), Combustible Infantry character concept work.







tibbr™ mobile concept screens: splash, login, main page, settings, about, and home page (v1 and v2), including an animated version of the home concept. Full web redesign concept screen in two versions. All screens designed as interaction-ready wireframe comps.







All animations hand-drawn with 2B pencil on 12-field animation paper, then processed through ToonBoom US Animation. Katie Cadet and the Star Flyers: Klanker inactive/wake-up animation, Sweeper teleporter sequence. Reader Rabbit series: dandelion ambient animation (Peacemont), rock climbing pull-up (12fps), drop-in and 8-mouth and fidget/idle collection, side profile animation.






Puzzle Domino tile concept art and revisions, grid mockups, font suggestions, title concept art (Adobe Illustrator), app icon concept art (Adobe Illustrator). Animated tile-clear sequences — single tile north/south/east/west, circle flash FX, and bomb tile clear — all produced in Cosmigo ProMotion. Remaining UI samples and credits page design.






Character, vehicle, and effects art production and animation: Tower Gunfire animation, Soldier walk cycle, Jeep move-forward, Tank move-forward, and Explosion FX.





Character concept art for King's Cup drinking card game: original concept sketch, line weight style variations, and shading & hair variations across three design iterations.



Zodiac Brawlers art submission: redesign concept roughs for Tiger, Snake, Rooster, Rat, Pig, and Bull; Tiger and Rooster cleanup drawings; Bull vs. Tiger and Rooster vs. Tiger rendered and overlaid on full-screen combat area compositions. Boozin Buddeez Fantasy Football League logo (Adobe Illustrator). Sleep Fighterz logo for soundcloud.com/sleepfighterz (Adobe Illustrator). Quest tattoo/t-shirt design (Adobe Illustrator). Human skeleton and cloth perspective and life drawing studies.






18 daily ink drawings for Inktober 2017 — a mix of comic, game, and film icons: Saitama, Wolverine, Spiderman, Sagat, Macross VF-1 GERWALK, Dr. Strange, Green Ranger (learning Game of Thrones on flute), Ghost Rider, Robin, Daredevil, Pervy Zangief, Pennywise (Friday the 13th), Joy & Baxter, Krang, Castle Crashers, Megatron, and Grimlock.


















About
| Character Animation | Expert |
| Sprite / Pixel Art | Expert |
| Concept Art | Expert |
| UI / UX Design | Advanced |
| Traditional Animation | Advanced |
| Illustration | Advanced |
| Adobe Flash / Illustrator / Photoshop | Tools |
| Cosmigo ProMotion | Tools |
| ToonBoom US Animation | Tools |
Gerald Broas is a San Francisco Bay Area animator and artist whose career began in 2001 with hand-drawn animation for The Learning Company's Reader Rabbit and Katie Cadet series — 2B pencil on 12-field animation paper, processed through ToonBoom US Animation. That grounding in traditional craft informed everything that followed.
At Backbone Entertainment (2005–2008), Gerald animated character idles and created all-new UI art for Super Street Fighter 2 Turbo HD Remix using Cosmigo ProMotion. The frame-by-frame fidelity of those sprite animations earned recognition from fighting game fans worldwide.
Social gaming at Zynga (2009–2011) brought Gerald into high-volume asset production for PetVille and CityVille — themed costume sets, decorative furniture, badges, and celebration animations produced at scale without sacrificing charm.
Gerald then moved into UI/UX at TIBCO and Knack.It Corp, designing mobile and web interfaces that retained his characteristic attention to visual clarity and motion. The Wasabi Waiter project led full visual development — from concept and icon design through HUD animation and tutorial UX.
In 2015, his character animation work on Anti-Hero (iOS/Steam) debuted at SXSW West 2015 — five fully animated characters with complete walk, idle, fidget, combat, and death states. It stands as the fullest expression of his technical and artistic range.
Character animation, game art, UI illustration — reach out to start a conversation.
Character idle animations for Ken and Ryu — test animations done for Capcom Game Day using Cosmigo ProMotion. All Country Flags, Versus screen art, Globe art, Broken Crate and Statue states, Fight / Round 1–9 / Final Round text art, World Map Dots, M. Bison Level Statue, and character portrait face art, all produced in Adobe Photoshop.